Beta 0.1 launch notes


First game launch!

I'm very happy to publish the first game made by me. I have always been a fan of turn-based RPGs and card games, and I dream of creating many games in these two genres. For my first game, I wanted to make a turn-based RPG with combat based on poker cards. That was until I discovered Scoundrel through YouTube. It is a card-based solitaire game created by Zach Gage and Kurt Bieg in 2011. It is meant to be played with a standard poker deck and optionally a d20 die for HP tracking. I decided that adapting this game was perfect for my first project, and I have many big plans for it. A pillar of any game—especially a turn-based one—is its music, sound effects, animations, atmosphere, and overall game feel. This will be a main focus during the project. I want players to feel the tension the game conveys on a deeper level. Another focus, and the most important one, will be the game modes. I have a lot of ideas for modifications, new modes, levels, mechanics, and challenges, as well as some inspiration from ideas I've read online. I will publish the full source code of the game once I understand the legal considerations, and I plan to provide all the tools that modders might need. It will be my pleasure to give back to the open-source software community, which has given so much to me.

I am an Argentinian solo-dev living in Uruguay. Currently, I'm the only person working on this project, with a little help from some friends. English is not my first language, so please be patient with any mistakes I might make.

This is the first version of the game. It’s still really ugly, but it’s fully playable. I am currently working on visual improvements according to the roadmap. I will update the game as soon as the changes are ready and publish minor updates with bug fixes and small improvements.

I hope you enjoy the game, and I’ll be happy to hear your thoughts!

Version Info:

Scoundrel Beta 0.1:

  • First fully playable version
  • Rudimentary game rules screen
  • Placeholders and assets for all elements
  • No sound

Roadmap for future versions (subject to change):

Beta 0.2:

  • Artwork for cards, backgrounds, logo, etc.
  • Improved UI
  • Some sound effects
  • ¡Idioma español!

Beta 0.3:

  • 3D models and animations
  • Music and more sound effects

Beta 0.4:

  • Outcome preview feature: players can see the result of their selection and reorder or cancel before confirming
  • Full-deck visualization (beta feature): menu to view the waste pile, current field, and remaining deck
  • Additional quality-of-life improvements
  • More music and enhanced sound effects

Beta 0.4.1:

  • Improvements to full-deck visualization

Beta 0.5:

  • In-game tutorial
  • Enhanced artwork
  • Visual customization options

Beta 0.6:

  • Not yet decided!

Plans for the future (subject to change):

  • Early access releases on Steam (Windows and Linux), Android, and iOS
  • A new name for the game (to be decided)
  • New game modes using different cards (e.g., Spanish cards, tarot)
  • Story mode with multiple endings
  • Multilingual support
  • Full code release on GitHub
  • Full modding support

Files

moodyblues01.scoundrel.0.1.zip Play in browser
45 days ago

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